Hello,
So what I want seems like it would be pretty simple, but for some reason I cannot figure it out. I have a multi line trace like so:
GetWorld()->LineTraceMultiByChannel(Hit, start, end, ECollisionChannel::ECC_Pawn, TraceParams);
But what I want is for the line to pass through all objects, of the Pawn channel, but not get blocked. I tried to set my trace params to ignore blocking hits, but that just seems to not return them, but still stop at that spot.
Any help is appreciated,
Thanks