How to change Default Pawn before level loads?
Is there a way to change the Default Pawn in Game Mode for the Player Start before the level is loaded? I'm working on a multiplayer game where each player can select a unique character, and then when it switches from the Select Screen level to the battle arena level, it spawns the selected characters. However this only works for every player except Player 1, who is stuck with the Default Pawn regardless of which character they actually selected.
asked Aug 05 '16 at 07:19 PM in Blueprint Scripting
Set default pawn to none for all.
Spawn the various player classes that are selected and then have the player possess that spawned character.
answered Aug 06 '16 at 04:57 AM
Make sure you are creating the Player Start actor inside the Persistant Level (click on view -eye- button and see if it vanishes with persistant level to be sure). I solved it by doing that and deleting other player starts.
answered Jun 27 '17 at 08:14 PM
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