AI navigation Bug - Ai move To

Hi everyone. I want create game with Ai navigation. I use function AiMoveTo for moving and get weird bug. In some cases Ai character stopped and get result “skipped”. Actor radius set in 100 and real actor have 40 capsule size. No one obstacle or any actor nearby. This thing appeared not always but very often. Help me please, I have no idea how fix this.

Hey,

Take a look at this post https://answers.unrealengine.com/questions/198634/please-describe-the-different-fail-states-from-the.html

Basically the skipped event is caused because the AI gets a new movement input and therefore does not complete the one he is doing.

Hope this helps,
Elias