Editor crash opening any project
As of today, I can no longer open any project (even ContentExamples)
Verifying the installation did not resolve the issue.
The stack seems to indicate that there's a problem trying to restore a tab in the editor -- is there a "Safe Mode" to get the editor back in a working state or a config that I should delete?
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10371174b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 293] [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1038b34e6 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10396af27 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 154] [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1039664c4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Core.dylib] FTabManager::RestoreFrom(TSharedRef const&, TSharedPtr const&, bool) Address = 0x10a6fef1e [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Slate/Private/Framework/Docking/TabManager.cpp, line 710] [in UE4Editor-Slate.dylib] FMainFrameModule::CreateDefaultMainFrame(bool, bool) Address = 0x10e178779 (filename not found) [in UE4Editor-MainFrame.dylib] EditorInit(IEngineLoop&) Address = 0x10ca1a2ef (filename not found) [in UE4Editor-UnrealEd.dylib] GuardedMain(wchar_t const*) Address = 0x10364a9c1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10365bedc (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x103881776 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4Editor-Core.dylib] __NSThread_start_ Address = 0x7fff8df67e64 (filename not found) [in Foundation] _pthread_body Address = 0x7fff9350999d (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff9350991a (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff93507351 (filename not found) [in libsystem_pthread.dylib]
asked Aug 06 '16 at 05:04 PM in Using UE4
Solved with the following:
answered Aug 06 '16 at 08:45 PM
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