x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Editor crash opening any project

As of today, I can no longer open any project (even ContentExamples)

Verifying the installation did not resolve the issue.

The stack seems to indicate that there's a problem trying to restore a tab in the editor -- is there a "Safe Mode" to get the editor back in a working state or a config that I should delete?

Stack below:

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10371174b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 293] [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1038b34e6 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10396af27 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 154] [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1039664c4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Core.dylib] FTabManager::RestoreFrom(TSharedRef const&, TSharedPtr const&, bool) Address = 0x10a6fef1e [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Slate/Private/Framework/Docking/TabManager.cpp, line 710] [in UE4Editor-Slate.dylib] FMainFrameModule::CreateDefaultMainFrame(bool, bool) Address = 0x10e178779 (filename not found) [in UE4Editor-MainFrame.dylib] EditorInit(IEngineLoop&) Address = 0x10ca1a2ef (filename not found) [in UE4Editor-UnrealEd.dylib] GuardedMain(wchar_t const*) Address = 0x10364a9c1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10365bedc (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x103881776 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4Editor-Core.dylib] __NSThread_start_ Address = 0x7fff8df67e64 (filename not found) [in Foundation] _pthread_body Address = 0x7fff9350999d (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff9350991a (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff93507351 (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.12
Tags:
more ▼

asked Aug 06 '16 at 05:04 PM in Using UE4

avatar image

s3raphym
1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Solved with the following:

Delete folder:

~/Library/Application Support/Epic/UnrealEngine/4.12

more ▼

answered Aug 06 '16 at 08:45 PM

avatar image

s3raphym
1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question