Why do these lines keep crashing my engine?
I can't figure out why, but the following lines keep crashing my engine
It says that something is wrong in the AZombieManager::UpdatePlayerLocations() but what?
Thanks in advance
Is the PlayerLocations array always the same size as the Players array? Coz that would be one reason for the crash, accessing an index from PlayerLocations that exceeds its bounds. Ensure that when a Player is added to the array, that a vector is also added to the PlayerLocations array. And vice versa, if a player is removed, PlayerLocations is updated.
answered Aug 07 '16 at 10:44 AM
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