Camera Snapping when Something Moves into Line of Spring Arm
I have encountered a problem with my camera snapping very close to level elements such as geometry and characters when it moves over them:
The camera is attached to a camera boom with collision enabled – this is necessary for the game –, but even testing with bDoCollisionTest set to false results in the same problem. Selecting the conflicting Actor or geometry element and setting their collision property Camera to Overlap or Ignore does not resolve the problem.
Why is my camera snapping to the floor when something intersects the line of the camera boom component (I've checked and, indeed, this is when it happens)?
asked Aug 07 '16 at 12:23 PM in Using UE4
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