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State Machine + Detour Crowds

Is it possible to use detour crowds in combinaison with a state machine driven pawn ?

Product Version: UE 4.12
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asked Aug 07 '16 at 12:56 PM in Blueprint Scripting

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RawRamen
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avatar image RawRamen Aug 08 '16 at 01:17 PM

Or rather is there any way i could gather the data produced by detour crowds so i could use it in the state machine? This is for an rts, i can generate a path using navmesh but my infantry get stuck if there is an obstacle on their way

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Probably too late but I also needed this for a project so thought I'd answer for anyone else. There is a special AI controller called DetourCrowdAIController which is a child of the detour crowd class. Used in the same way as other controllers but now has the avoidance built in. Here!

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answered Sep 26 '16 at 11:14 PM

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Kablamo95
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avatar image RawRamen Sep 28 '16 at 11:10 PM

Thanks for the reply, i'll look into that. RawRamen

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