State Machine + Detour Crowds

Is it possible to use detour crowds in combinaison with a state machine driven pawn ?

Or rather is there any way i could gather the data produced by detour crowds so i could use it in the state machine? This is for an rts, i can generate a path using navmesh but my infantry get stuck if there is an obstacle on their way

Probably too late but I also needed this for a project so thought I’d answer for anyone else. There is a special AI controller called DetourCrowdAIController which is a child of the detour crowd class. Used in the same way as other controllers but now has the avoidance built in.

Thanks for the reply, i’ll look into that.
RawRamen