Simulated PHat makes character fall through floor (hair physics)
If I set the whole bones to Kinematic, except the hair/ponytail then the character will be stuck in place, can animate but is stuck in position.
If I set the whole physic bones to Simulated or default, the character just falls through the floor.
Any idea how this can be done without issues? I just want to simulate the hair bones :X
asked Aug 07 '16 at 01:54 PM in Everything Else
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