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Simulated PHat makes character fall through floor (hair physics)

If I set the whole bones to Kinematic, except the hair/ponytail then the character will be stuck in place, can animate but is stuck in position.

If I set the whole physic bones to Simulated or default, the character just falls through the floor.

Any idea how this can be done without issues? I just want to simulate the hair bones :X

Product Version: UE 4.12
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asked Aug 07 '16 at 01:54 PM in Everything Else

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avatar image JacobMrox Aug 07 '16 at 02:13 PM

Never mind, it works now, could have been a capsule thing issue, but it didn't work on my old project.

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