Get Collision infomation from static mesh
I am generating a procedural mesh out of a reference static mesh so that I can have a mesh which I can deform at runtime. And for the deformation I need the collision from the static mesh as well. In the picture you can see a simple collision I generated from the static mesh. How can I copy the collision from the static mesh to the procedural one?
I know how to add a collision mesh to the procedural mesh so I only need the information from the static mesh. I hope you understand my question ;)
asked Aug 07 '16 at 02:48 PM in C++ Programming
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