Hi, i am trying to setup a multiplayer space ship game.
I have finished going through the unreal multiplayer tutorials on youtube and am now trying to setup the space ships. The problem i am having is that i am using physics thrusters to control the space ship but this does not work with unreal’s replication meaning that i can control my own space ship fine but i cannot see him move on any of the other clients which are connected.
I am not sure what to do now, do i change the movement so its not physics based? or is there a way to replicate the physics based movement that i have not found yet?
Thanks for your help in advance.