BP Character Movement -> Floor Normal keeps disconnecting

On a mac, in a Character blueprint, taking the Character Movement → Current Floor Hit Result Normal, the connection will disappear when saving and re-loading the project. The connection works fine, it just needs to be reconnected every time the project is opened.

This happens if the Current Floor Hit Result Normal is assigned to a variable or piped directly into e.g. Make Rot From ZY as in my example.

After save and reload, I get this:

Hi ,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here. You can track the report’s status as the issue is reviewed by our development staff.

Fixed in 4.13.0 preview 2