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My level is crashing.

Hi all, I was working on my level and it was all good until I closed it and tried opening again. Now it won't open. I've tried backup files and they won't open either. The crash report says this (see bellow) which leads me to believe it had something to do with foliage can anyone help?link text

Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Foliage\Private\FoliageInstanceBase.cpp] [Line: 90] Instance base cache - integrity verification(3): Counter: 37 Size: 21, InvSize: 20 (L:1 S:0 T:0)

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440] UE4Editor_Foliage!operator<<() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\foliage\private\foliageinstancebase.cpp:93] UE4Editor_Foliage!AInstancedFoliageActor::Serialize() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\foliage\private\instancedfoliage.cpp:2247] UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3293] UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1411] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1171] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286] UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:696] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:783] UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:853] UE4Editor_ContentBrowser!FAssetData::GetAsset() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\assetregistry\public\assetdata.h:218] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1793] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3545] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:698] UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:264] UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4986] UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4984] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4969] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4947] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1514] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729] UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.12
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asked Aug 08 '16 at 12:44 AM in Bug Reports

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Schan
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Hi,

Unfortunately only workaround in 4.12 is to change editor code and make a custom build. https://answers.unrealengine.com/questions/450708/level-crashes-after-adding-foliage.html

In 4.13 this bug was fixed and if you open your project in 4.13 preview 1 build it should not crash anymore.

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answered Aug 08 '16 at 08:08 AM

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ddvlost STAFF
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