x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Join Session and Create Session not working in 4.13?

I've recently managed to make my project work in 4.13 preview after updating from 4.10. (Thanks to Doug for the help!) After doing so, I worked up some function errors from the update, including Overlapping functions new delegate parameters thanks to Rama's guide - https://forums.unrealengine.com/showthread.php?112644-4-12-Transition-Guide . So after this I'm getting errors from the Create/JoinSessions functions that were previously working on 4.10... as reference for how I set up both functions, I used the following tutorial, so I've made them exactly how it's made in here (being called initially by blueprint callable events as stated at the end of the tutorial). https://wiki.unrealengine.com/How_To_Use_Sessions_In_C%2B%2B

Thanks to eXi for a wonderfull guide. This being explained... Create session isn't providing really an error, but now it always return the boolean bWasSuccessful as false without having made any updates into the code. not generating or allowing the 2nd delegate : OnStartSessionCompleteDelegateHandle to be called.

As far as Join Session... Visual studios is now providing a warning stating :

**Warning C4264 'bool UGameInstance::JoinSession(ULocalPlayer ,int32)': no override available for virtual member function from base 'UGameInstance'; function is hidden*

Any feedback as always is more than welcome!!

Product Version: UE 4.13 Preview
Tags:
more ▼

asked Aug 08 '16 at 04:08 AM in C++ Programming

avatar image

Luis_Martinez
90 7 10 21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question