Character Launch Speed
I am trying to make a networked power jump, 15 meters high. The problem is that launch character speed is extremely slow when I set it to 15 meters; not giving the desired effect. Is there a way to increase the speed when using launch character? It needs to be smooth and faster than default launch character.
Other things I tried doing that doesn't work: Move the character base on vinterp or lerp. Due to the fact they never reach their max value. Add character movement in z axis. After reaching 15 meters, 0 velocity creates an unwanted dead stop. Launching character further then 15 meters then stopping at 15 meters is same as above.
edit: I ended up using curves to drive the z value. This may end up working for me. edit: Using the curve to drive actor location gives choppy movement for clients. So this isnt working either.
Not sure what you mean by "Launch Character" Do you mean default character?
Have you tried adjusting the "Jump Z Velocity" value?
answered Aug 08 '16 at 11:30 PM
Hey, you are setting the launch velocity, not the height. So to get 15m exactly, you have to do some math that takes your gravity into account.
The equation you need is
if we put in 15m for Jumpheight and solve it for Launchvelocity we get the following equation:
With the result of 17.15517m/s. Keep in mind though that Unreal Engine uses centimeter as units so we have to multiply this by 100 giving us 1715.517415 cm/s.
finally, just plug this value into your Z value of Launch as seen in the next picture.
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