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How to play skeletal animation when paused?

We use SceneCapture2D and Rendertarget to display 3D skeletal mesh in UI.

But as the UI poped up, we just make the game pause.

As a result, the skeletal mesh animation just does not update, which makes the UI not refresh.

How to make the skeletal mesh still play animation even when paused?

Product Version: UE 4.12
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asked Aug 08 '16 at 10:54 AM in Using UE4

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Noah Zuo
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avatar image apgames May 29 '18 at 02:38 PM

It's a shame this never got answered, I have literally the exact same issue.

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2 answers: sort voted first

If you are using C++, you can create your own component inheriting from USkeletalMeshComponent and override method ShouldTickPose, which should simply return true

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answered Aug 10 '16 at 09:57 AM

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avatar image Noah Zuo Aug 11 '16 at 03:05 AM

Thanks for your answer, it work but not as I want.

The Apex Cloth on my skeletal mesh does not work when paused. And My Character looks bad.

avatar image litoventuri Jun 21 '17 at 03:40 AM

Hey Noah, I know this is an old thread but did you find a solution?

avatar image K6L2 Jan 02 '18 at 04:20 AM

I just tried this technique and it does not work.

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In a Blueprint you can set by every component include skeletal Mesh->tickable when paused, if you set this to true you can play animation when your game is paused :)

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answered Aug 23 '18 at 12:15 AM

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