How to play skeletal animation when paused?
We use SceneCapture2D and Rendertarget to display 3D skeletal mesh in UI.
But as the UI poped up, we just make the game pause.
As a result, the skeletal mesh animation just does not update, which makes the UI not refresh.
How to make the skeletal mesh still play animation even when paused?
asked Aug 08 '16 at 10:54 AM in Using UE4
If you are using C++, you can create your own component inheriting from USkeletalMeshComponent and override method ShouldTickPose, which should simply return true
answered Aug 10 '16 at 09:57 AM
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