day/night cycle with vxgi
I would like to know if it is possible to do a day/night cycle with the VXGI branch of UE 4.12 . I am able to get indirect lighting from my directional light but not the sky sphere. I thought VXGI supported unlit materials so it is unclear to me why a basic unlit material seems to emit indirect bounce from VXGI but not the sky sphere material (since it is also an unlit material type).
asked Aug 08 '16 at 01:56 PM in Rendering
Possibly because the material the Skydome uses is not set to allow VXGI emittance. Find the material and open it up and take a look on the left side (can't remember the exact option name). Report back and let me know if the option is ticked or not. In the mean time I'll do some testing here.
EDIT: Yeah the option is unticked. "Used with Vxgi Voxelization" needs to be ticked in M_Sky_Panning_Clouds_2
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