PackagingResults Error: Error Unknown Error
I am currently using windows development kit 10 (also have 8.1) with visual studio 2015 community and unreal 4 versions 4.12.5.
I seem to be unable to build a package of my game. I don't know what is going wrong, what do I need to do to fix this? Any help would be nice
asked Aug 08 '16 at 02:17 PM in Packaging & Deployment
From looking at the log, there are two different types of warnings going on which shouldn't technically stop the packaging from completing but could be causing the issue that is stopping it.
The first is a localization warning. I haven't seen this one before but have you enabled JP (Japanese) localization settings for your project? If so, can you try temporarily disabling them to see if this warning keeps appearing? Here's one of them:
The second type are the asset load failures. They all mention a path of an asset their looking for but can't find. Can you see if you can find these assets at the paths listed? If not, please check for assets that may be referencing the assets. Here's one of those:
answered Sep 02 '16 at 08:25 PM
Matthew J ♦♦ STAFF
We haven't heard from you in a while, Xanitsu. Are you still experiencing this issue? If so, was my previous comment of any help? In the meantime, I'll be marking this issue as resolved for tracking purposes.
answered Aug 29 '16 at 07:36 PM
Matthew J ♦♦ STAFF
So, you have two issues now in your logfile:
Simply disable the CCD flag on your RigidBody; in case you have multiple of them, just have a look at your settings in your blueprints for skeletal meshes.
These and similar. There seems to be a problem with the Low Entry plugin so it cannot be loaded/found for some reason; But tbh i have no idea what could be wrong in that case. Did you get a popup when opening your project that you have an outdated plugin installed or something like that?
I would recommend to reinstall the plugin and see if it works then.
Hope that helps.
answered Aug 31 '16 at 11:52 AM
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