PackagingResults Error: Error Unknown Error

I am currently using windows development kit 10 (also have 8.1) with visual studio 2015 community and unreal 4 versions 4.12.5.

I seem to be unable to build a package of my game. I don’t know what is going wrong, what do I need to do to fix this? Any help would be nice

link text

See this line from your log file:

ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.

I guess the message explains itself :slight_smile:

Cheers,

Good catch indygoof,

Just to add, in case you’re unsure how to proceed with that information , you can add this option to your Visual Studio 2015 installation by opening the installer from Programs & Features and then selecting Modify. You can check the box here and continue to install that feature. Please let us know if adding this feature lets your packaging succeed.

OK so I fixed that issue and now I am getting this one

link text

Could you check the log located at this location?

C:\Users*username*\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+4.12

It would be best if you could just up all of the logs at this location as the message got cut off in the log so I’m not sure which one to look at.

OK here is the build tools from my latest attempt at trying to build it.

link text

Ok, so lets give these two a try:

  • a possible issue is the “KantanCharts” plugin (or any other plugin you may have active). This SecureCRT issue often comes up when the Plugin is not really compatible with the UE version you are using (but it still “tries” to load it since it has no version information as written in the logs). So, please make a copy of your project and try to remove the plugin and all code / blueprints that call that plugin and try to cook. If the issue goes away i would suggest to contact the plugin developer for help then.

  • Delete your “Saved” and “Intermediate” folders from your project directory. This removes any auto-backups UE made, but it can sometimes lead to cooking problems when they have bad data inside

Cheers,

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, was indygoof’s last comment of any help? In the meantime, I’ll be marking this issue as resolved for tracking purposes.

Still having packaging issues
UAT Log
Current Error

He helped a little bit on giving me information on what to do at that time but I am still having issues and have made a new question thread about it.

There’s no reason for that, as the new post will just lack any of the information we’ve established here. I’ve closed the other post as a duplicate and we can continue discussing it here.

From looking at the logs you provided, it seems the that the only error is “An item with the same key has already been added.”. From looking up past reports of that error, I came across a couple instances of it being fixed for people. Can you take a look at these posts and see if the answers listed are of any help?

I add 's victory plugin because i needed to use what it had to offer and got rid of most of the other plugins. After I cleared the recommended files this is what came up. Error UAT

I wouldn’t suggest adding plugins when you’re already having problems packaging as it’s only going to make it more complicated. Can you please remove the Victory plugin and try some of the fixes proposed in the posts I linked?

has how to package with his plugin so i am going to follow that and take some of the advice listed above and see what happends

How do i pre-compile my project?

According to The documentation link it asks me to pre-compile in visual studio using using the .sln file. I am not sure what file the documentation is referring to or how to do the full rebuild for the destination platforms.

As a note, this is not official documentation and is a guide written up by himself. When he mentions precompiling, he means that you must compile manually in Visual Studio prior to packaging. This is due to needing to create the binaries for the platforms that you intend to support. This would mean opening Visual Studio, selecting the desired build configuration/platform from the top toolbar, and then selecting the Rebuild option. After that, you’ll be ready to move onto his next step.

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, was my previous comment of any help? In the meantime, I’ll be marking this issue as resolved for tracking purposes.

I am still having issues and I am asking my professors for help now that school has started to see if they can. Sorry I have been busy and will post the newest error message that I am having.

Newest errors