No platforms assert (linux)

[2014.05.21-17.07.07:737][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
[2014.05.21-17.07.08:028][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.05.21-17.07.09:519][ 0]LogTargetPlatformManager:Display: Not building assets for any platform.
[2014.05.21-17.07.09:526][ 0]LogTargetPlatformManager:Error: No target audio formats found!
[2014.05.21-17.07.09:533][ 0]LogTargetPlatformManager:Error: No target texture formats found!
[2014.05.21-17.07.09:603][ 0]LogTargetPlatformManager:Display: Not building assets for any platform.
[2014.05.21-17.07.09:610][ 0]LogTargetPlatformManager:Error: No target audio formats found!
[2014.05.21-17.07.09:617][ 0]LogTargetPlatformManager:Error: No target texture formats found!
[2014.05.21-17.07.09:647][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.05.21-17.07.09:656][ 0]LogDerivedDataCache:Warning: Could not find memory cache …/…/…/Engine/DerivedDataCache/Boot.ddc.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache:Warning: Could not load Boot cache: …/…/…/Engine/DerivedDataCache/Boot.ddc
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.05.21-17.07.10:161][ 0]LogHAL:Error: appError called: Assertion failed: Platforms.Num() [File:/work/unreal/UnrealEngine/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp] [Line: 353]

/snip/

[Callstack] 02 0x00007f4cdc05cf15 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x000000000041ff92 EngineCrashHandler(FGenericCrashContext const&) [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 30]
[Callstack] 04 0x00007f4cdc05e35c PlatformCrashHandler(int, siginfo*, void*)
[Callstack] 05 0x00007f4cdd1accb0 /lib/x86_64-linux-gnu/libpthread.so.0(+0xfcb0) [0x7f4cdd1accb0]
[Callstack] 06 0x00007f4cdbfc45d4 FOutputDeviceAnsiError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007f4cdc0c11b0 FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, …)
[Callstack] 08 0x00007f4cdc0b2266 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …)
[Callstack] 09 0x00007f4cd9b829a3 /work/unreal/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x11d59a3) [0x7f4cd9b829a3]
[Callstack] 10 0x00007f4cd9b7425e UTexture::CachePlatformData(bool)
[Callstack] 11 0x00007f4cd9b72fdb UTexture::BeginCachePlatformData()
[Callstack] 12 0x00007f4cd9b72646 UTexture2D::Serialize(FArchive&)
[Callstack] 13 0x00007f4cdba99262 ULinkerLoad::Preload(UObject*)
[Callstack] 14 0x00007f4cdbb43cb7 EndLoad(wchar_t const*)
[Callstack] 15 0x00007f4cdbb42f75 LoadPackage(UPackage*, wchar_t const*, unsigned int)
[Callstack] 16 0x00007f4cdbb40d1d ResolveName(UObject*&, FString&, bool, bool)
[Callstack] 17 0x00007f4cdbb3ec65 StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool)
[Callstack] 18 0x00007f4cd96647f7 UTexture2D* ConstructorHelpersInternal::FindOrLoadObject(FString&)
[Callstack] 19 0x00007f4cd9664412 ConstructorHelpers::FObjectFinder::FObjectFinder(wchar_t const*)
[Callstack] 20 0x00007f4cd9648a84 UBillboardComponent::UBillboardComponent(FPostConstructInitializeProperties const&)
[Callstack] 21 0x00007f4cdba4e566 UClass::CreateDefaultObject()
[Callstack] 22 0x00007f4cd97029df UBillboardComponent* FPostConstructInitializeProperties::CreateDefaultSubobject(UObject*, FName, bool, bool, bool) const
[Callstack] 23 0x00007f4cc726aa60 AFunctionalTest::AFunctionalTest(FPostConstructInitializeProperties const&)
[Callstack] 24 0x00007f4cdba4e566 UClass::CreateDefaultObject()
[Callstack] 25 0x00007f4cdbb3ba0e ProcessNewlyLoadedUObjects()
[Callstack] 26 0x00000000004131f9 FEngineLoop::PreInit(wchar_t const*) [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 1212]
[Callstack] 27 0x0000000000419abb GuardedMain(wchar_t const*) [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 85]
[Callstack] 28 0x0000000000420451 ./UE4Editor(main+0x461) [0x420451] [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 179]
[Callstack] 29 0x00007f4cd2e4976d /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4cd2e4976d]
[Callstack] 30 0x000000000040e599 ./UE4Editor() [0x40e599]

Hi Whammy -

Currently our support from the Linux engine is somewhat limited as it is being primarily being driven by the community and not Epic. We had (and have plans) to getting development tools running on the platform (check out our engine roadmap), but it is still in development internally. If you are having issues with the community driven Editor tools, you can ask in our forums, linked below:

FORUM: https://forums.unrealengine.com/showthread.php?6668-Unreal-Engine-4-and-Linux

#ue4linux” IRC channel on Freenode and our forums

Thanks

-Eric Ketchum

Have at least one *TargetPlatform module built.