[2014.05.21-17.07.07:737][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
[2014.05.21-17.07.08:028][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.05.21-17.07.09:519][ 0]LogTargetPlatformManager:Display: Not building assets for any platform.
[2014.05.21-17.07.09:526][ 0]LogTargetPlatformManager:Error: No target audio formats found!
[2014.05.21-17.07.09:533][ 0]LogTargetPlatformManager:Error: No target texture formats found!
[2014.05.21-17.07.09:603][ 0]LogTargetPlatformManager:Display: Not building assets for any platform.
[2014.05.21-17.07.09:610][ 0]LogTargetPlatformManager:Error: No target audio formats found!
[2014.05.21-17.07.09:617][ 0]LogTargetPlatformManager:Error: No target texture formats found!
[2014.05.21-17.07.09:647][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.05.21-17.07.09:656][ 0]LogDerivedDataCache:Warning: Could not find memory cache …/…/…/Engine/DerivedDataCache/Boot.ddc.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache:Warning: Could not load Boot cache: …/…/…/Engine/DerivedDataCache/Boot.ddc
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2014.05.21-17.07.09:657][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.05.21-17.07.10:161][ 0]LogHAL:Error: appError called: Assertion failed: Platforms.Num() [File:/work/unreal/UnrealEngine/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp] [Line: 353]
/snip/
[Callstack] 02 0x00007f4cdc05cf15 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x000000000041ff92 EngineCrashHandler(FGenericCrashContext const&) [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 30]
[Callstack] 04 0x00007f4cdc05e35c PlatformCrashHandler(int, siginfo*, void*)
[Callstack] 05 0x00007f4cdd1accb0 /lib/x86_64-linux-gnu/libpthread.so.0(+0xfcb0) [0x7f4cdd1accb0]
[Callstack] 06 0x00007f4cdbfc45d4 FOutputDeviceAnsiError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007f4cdc0c11b0 FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, …)
[Callstack] 08 0x00007f4cdc0b2266 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …)
[Callstack] 09 0x00007f4cd9b829a3 /work/unreal/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x11d59a3) [0x7f4cd9b829a3]
[Callstack] 10 0x00007f4cd9b7425e UTexture::CachePlatformData(bool)
[Callstack] 11 0x00007f4cd9b72fdb UTexture::BeginCachePlatformData()
[Callstack] 12 0x00007f4cd9b72646 UTexture2D::Serialize(FArchive&)
[Callstack] 13 0x00007f4cdba99262 ULinkerLoad::Preload(UObject*)
[Callstack] 14 0x00007f4cdbb43cb7 EndLoad(wchar_t const*)
[Callstack] 15 0x00007f4cdbb42f75 LoadPackage(UPackage*, wchar_t const*, unsigned int)
[Callstack] 16 0x00007f4cdbb40d1d ResolveName(UObject*&, FString&, bool, bool)
[Callstack] 17 0x00007f4cdbb3ec65 StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool)
[Callstack] 18 0x00007f4cd96647f7 UTexture2D* ConstructorHelpersInternal::FindOrLoadObject(FString&)
[Callstack] 19 0x00007f4cd9664412 ConstructorHelpers::FObjectFinder::FObjectFinder(wchar_t const*)
[Callstack] 20 0x00007f4cd9648a84 UBillboardComponent::UBillboardComponent(FPostConstructInitializeProperties const&)
[Callstack] 21 0x00007f4cdba4e566 UClass::CreateDefaultObject()
[Callstack] 22 0x00007f4cd97029df UBillboardComponent* FPostConstructInitializeProperties::CreateDefaultSubobject(UObject*, FName, bool, bool, bool) const
[Callstack] 23 0x00007f4cc726aa60 AFunctionalTest::AFunctionalTest(FPostConstructInitializeProperties const&)
[Callstack] 24 0x00007f4cdba4e566 UClass::CreateDefaultObject()
[Callstack] 25 0x00007f4cdbb3ba0e ProcessNewlyLoadedUObjects()
[Callstack] 26 0x00000000004131f9 FEngineLoop::PreInit(wchar_t const*) [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 1212]
[Callstack] 27 0x0000000000419abb GuardedMain(wchar_t const*) [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 85]
[Callstack] 28 0x0000000000420451 ./UE4Editor(main+0x461) [0x420451] [/work/unreal/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 179]
[Callstack] 29 0x00007f4cd2e4976d /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4cd2e4976d]
[Callstack] 30 0x000000000040e599 ./UE4Editor() [0x40e599]