Brush-Created Static Meshes Editor Problem
Unlike the rest of the static meshes that were imported from 3D software, static meshes that were created using brushes in Unreal do not allow:
We found a way to fix this problem for good:
This is a problem that, if fixed promptly, can save us a lot of time. So, my question consists of two parts:
asked May 21 '14 at 05:21 PM in Using UE4
Thank you for the feedback. The Vertex Snapping and the Raycasting issues you mentioned are known issues that the developers are looking into.
Your second issue about converted BSP meshes not allowing you to place a Static Mesh on them properly, seems fixed in 4.1.1 release.
If you have any further issues after downloading 4.1.1 please post back here.
answered May 27 '14 at 08:30 PM
TJ V ♦♦ STAFF
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