Sequencer won't STOP via blueprint

I’ve got no problem starting my sequence via a trigger box but when the player enters the “End” trigger box the sequencer loops forever and will not stop. Here’s what my blueprint looks like:

What am I doing wrong here?

Thanks!

You have to show the sequencer. Can you add a screenshot of that?

This what you’re after?

Try using these functions.
(However, I find that they also work only sometimes or never)

No luck unfortunately. Is this a bug?

I’d think so.