Packaged Win64 Shipping Build Crashes on Launch with Oculus Online Subsystem
Hello, I am currently having issues with launching a packaged game using the Oculus online subsystem with version 4.13.0 (Preview 1) of the engine. After loading up a blank project and adding in the assumed proper setting to the DefaultEngine.ini file as follows:
The game will package in shipping mode, but the game will crash upon launch with this (https://puu.sh/qu4Ku/f787cb4f93.zip) error log. Screenshot of crash: https://puu.sh/qu6P9/6998ff94ef.png However, when packaging in development mode the game launches properly. It appears that enabling the Oculus online subsystem plugin is the reason why the game is crashing upon exporting it. This is also a blueprints project.
Thank you for the help,
asked Aug 08 '16 at 05:09 PM in Packaging & Deployment
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