Reflection Capture Actor Set to Specified Cubemap question.

Hi ,

The sounds like either your Sphere Reflection was hidden when you hid all but the Movable actor, or that your sphere radius isn’t large enough to influence the movable actor.

I did a quick test using your steps and as long as I keep the Sphere Reflection and the Movable actor present it works as I would expect.

Give that a shot and let me know. If not you may need to provide more details.

Tim

I have a reflection capture actor that is set to use a Specified Cubemap. I would expect that a Reflection Actor set to this mode would not be influenced by any changes to the environment. Currently when I make changes to the environment, hiding actors, changing light intensity etc, the changes will be reflected in the Capture Actor. I would expect that once I set it to Specified Cubemap the reflections would not be effected by outside influences.

Here is what I am doing to test this:

-Make a new map using the default template.

-Place a static mesh into the scene and set to movable.

-Create a single Spherical Reflection Capture Actor.

-Set the Spherical Reflection Capture Actor to use Specified Cubemap and plug in an existing Cubemap.

-Hide everything in the level aside from the movable object.

Results: The reflections on the moveable object become black.

Expected Results: The reflections stay the same no matter what happens to the environment.

I might be using the Reflection Capture Actors in a wrong way, but I am looking for an easy way to control the reflections on several actors without having to modify their individual materials.

Thanks in advance!

Thank you Tim. Looks like my order of operations was messed up. Thank you for getting back to me so quick!