Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Setting up Entitlements for the Oculus Store

Upon a lot of searching the documentation on both Unreal's website and the Oculus website, I could find no information on how to properly entitlements using blueprints in this new version of the engine with the new plugins provided by Unreal. After several attempts at trying to follow the same steps as the steam integration but with Oculus, something is clearly doing some wrong. If there is a tutorial for the system or a template for adding information to the DefaultEngine.ini . With the errors I am having with this help post (https://answers.unrealengine.com/questions/466516/packaged-win64-shipping-build-crashes-on-launch-wi.html) and the fact that the development builds always are unable to authenticate even when uploaded to the store something is clearly wrong. This was tested by printing out a isLogged in node every tick which always returned false. Any insight would be very helpful.



Product Version: UE 4.13 Preview
more ▼

asked Aug 08 '16 at 08:17 PM in Packaging & Deployment

avatar image

15 2 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Ace1234,

Have you already taken a look at and run through the docs located at the link below?


Let me know if that helps

more ▼

answered Aug 12 '16 at 06:27 PM

avatar image

Sean L ♦♦ STAFF
43.6k 485 152 442

avatar image 3dlight Nov 08 '16 at 10:04 PM

What if my project is not C++, but a BP project instead?

avatar image Sean L ♦♦ STAFF Nov 09 '16 at 03:49 PM

You'll still need to add the necessary code and .ini changes as listed in the article I linked earlier. If you need assistance as far as how exactly to implement it, I'd recommend getting in touch with Oculus support.

Have a great day

avatar image DunkenKBliths May 02 '17 at 02:42 AM

Hi Sean (using version 4.15)

Do we still need to add the C++ ini even if we are coding purely in Blueprints ? I have it running in the Blueprint (not that it can be tested locally !!!) - uploaded to Oculus and they have failed it with a "Entitlement not implemented) Scratching my head...need to get this into their store !!!

Dunk ;-z

p.s. can you point me where the code needs to go ? and what it might be now ?

avatar image Sean L ♦♦ STAFF May 05 '17 at 03:11 PM

I'm looking into this and I'll get back to you as soon as I hear back from our developers.


avatar image Sean L ♦♦ STAFF May 17 '17 at 10:17 AM

Sorry for the delay.

Oculus Entitlements can now be enabled through the OnlineSubsystemOculus.

Unfortunately, we don't have any official documentation on this as of yet, but to give you a basic run-down, you'll need to enable OnlineSubsystem Oculus in the project, and then add the following to your game's DefaultEngine.ini


Your AppID is available from http://dashboard.oculus.com/ and will be unique per-game. When you fill that out, it will run an entitlement check when you run a packaged version of the game.

Have a great day!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question