Setting up Entitlements for the Oculus Store
Upon a lot of searching the documentation on both Unreal's website and the Oculus website, I could find no information on how to properly entitlements using blueprints in this new version of the engine with the new plugins provided by Unreal. After several attempts at trying to follow the same steps as the steam integration but with Oculus, something is clearly doing some wrong. If there is a tutorial for the system or a template for adding information to the DefaultEngine.ini . With the errors I am having with this help post (https://answers.unrealengine.com/questions/466516/packaged-win64-shipping-build-crashes-on-launch-wi.html) and the fact that the development builds always are unable to authenticate even when uploaded to the store something is clearly wrong. This was tested by printing out a isLogged in node every tick which always returned false. Any insight would be very helpful.
asked Aug 08 '16 at 08:17 PM in Packaging & Deployment
Have you already taken a look at and run through the docs located at the link below?
Let me know if that helps
answered Aug 12 '16 at 06:27 PM
Sean L ♦♦ STAFF
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