How to make the position of screenspace UMG widgets be unaffected by aspect ratio?

I am trying to add a two button UMG widget to decide whether a field in game will grow corn or have cows in it. This is my widget:

I parent this widget to my field using the experimental 3d widget class and set it to screenspace like so:

102027-fieldwidget.png

This works perfectly when I leave “constrain aspect ratio” on my camera unchecked but when checked the widget shifts down so it is no longer over the field. How do I get it so that my widget always spawns in the same place relative to to my field actor?

checked:

unchecked:

Hello UrbanMango

This is a known issue. I have provided a link to the public tracker. Please feel free to visit the provided thread for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-29637)

Make it a great day