How to make the position of screenspace UMG widgets be unaffected by aspect ratio?
I am trying to add a two button UMG widget to decide whether a field in game will grow corn or have cows in it. This is my widget:
I parent this widget to my field using the experimental 3d widget class and set it to screenspace like so:
This works perfectly when I leave "constrain aspect ratio" on my camera unchecked but when checked the widget shifts down so it is no longer over the field. How do I get it so that my widget always spawns in the same place relative to to my field actor?
asked Aug 08 '16 at 08:20 PM in Blueprint Scripting
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