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How to make the position of screenspace UMG widgets be unaffected by aspect ratio?

I am trying to add a two button UMG widget to decide whether a field in game will grow corn or have cows in it. This is my widget:

alt text

I parent this widget to my field using the experimental 3d widget class and set it to screenspace like so:

alt text

This works perfectly when I leave "constrain aspect ratio" on my camera unchecked but when checked the widget shifts down so it is no longer over the field. How do I get it so that my widget always spawns in the same place relative to to my field actor?


alt text


alt text

Product Version: UE 4.12
widgetbp.png (84.0 kB)
fieldwidget.png (8.3 kB)
checked.png (624.6 kB)
unchecked.png (729.0 kB)
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asked Aug 08 '16 at 08:20 PM in Blueprint Scripting

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Hello UrbanMango

This is a known issue. I have provided a link to the public tracker. Please feel free to visit the provided thread for future updates.

Link: https://issues.unrealengine.com/issue/UE-29637

Make it a great day

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answered Aug 08 '16 at 08:49 PM

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Rudy Q ♦♦ STAFF
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