Dedicated server memory leak when changing map
I'm using Unreal 4.12.2, built from source, for my project. The project is a Blueprint project.
We are running a game that has a dedicated server executable running on our server. In order to reset the map where players connect to and play, the server executes console command
However, I have noticed that doing so causes the RAM usage to grow very fast. I've seen it go over 4 GB, and I believe Windows has closed it for this reason.
My question: Is there a better way to revert the map state to scratch? Should I be using the
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