Wrong actor lightmap resolution displayed after build
I just observed something odd.
When you have a BSP brush and modify the lightmap resolution in the details panel, the field shows a zero value after the lighting is built. Deselecting and reselecting the brush shows the correct value again.
So I guess its more like a glitch than a real bug, but still a potent source for confusion..
Thanks for checking :)
asked Aug 08 '16 at 10:18 PM in Bug Reports
I can enter a ticket for this, but I already know that it'll be backlogged and 6 months to a year it'll be marked as "won't fix" to clear out the backlog of minor issues.
If you really want the ticket entered I can put it in, but unfortunately not all bugs, especially minor ones like this, will be fixed.
Let me know if you really want it reported.
answered Aug 09 '16 at 08:33 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here