Package Build Error Without Light Propagation Volume Plugin

Packaging an empty game while having all plugins disabled errors out. Enabling only LightPropagationVolume plugin fixes the issue.

UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Module.Engine.31_of_36.cpp
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Source\LightPropagationVolumeRuntime\Public\LightPropagationVolumeBlendable.h(7): fatal error C1083: Cannot open include file: 'LightPropagationVolumeBlendable.generated.h': No such file or directory
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Module.Engine.33_of_36.cpp

Hello dgrieshofer,

Is this something that is only happening in the 4.13 Preview or does this also happen in 4.12? I tried reproducing the issue based off of your information but I’m not having any issues packaging in this state. Can you attach the full log file from one of these failed attempts? Have you ever enabled the LightPropagationVolume feature by editing your ConsoleVariables.ini file in the engine?

Hey dgrieshofer,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

The issue seems to be only related to my project which existed since 4.2 and has gone through many engine versions. I have never had LightPropagationVolume enabled or any such values in and config .ini files.

EDIT: This seems to have resolved itself after multiple builds. Independently, I also found out that the main light had “Dynamic Indirect Lighting” set.