How can I create a movable Door in class blueprint?

You are sliding it based on the wrong reference point. To fix this, delete the “Event Begin Play” and all consequent nodes at the bottom.

Instead of the “Door Location Location Location” in the middle, use “Self”==> “Get World Location”.

My door slides as I want it too until I place it else were it just continues to move on its original intended axes my blueprint is as follows please help me guys am i missing something

Should that then allow say currently when i place it into my level its sliding to the z axes if i rotate that 90 degrees should that then allow the door to slide in the x axes currently it still continues on the z axes, which is programmed into the time line I don’t know of any other way of programming it in ? with timeline

Cannot locate the Local location node, could you please create a string in the comments ? e.g. Event begin play ---- Get world location ect ? New to this sorry :L

In that case you should use local locations instead of world locations.

Sorry, my bad; it should be “set relative location”.

You don’t need the “Begin Play” part. All you have to do is to replace the “Set World Location” node with a “Set Relative Location” and then connect the “New Track 7” to the new location pin of Set Relative Location.

Still didn’t work, here is some screen shots that might help explain what im trying to do encase i wasn’t making any sense, cheers for all this help its much appreciated

here is another two to address what the issue is im currently having if it helps at all

when i either use my first blue print or the one with the relative location node you suggested

I don’t immediately see why it’s not working. Guess I’ll have to build it on my own to figure it out. I can work on it tomorrow. In the meantime, you can check the Unreal Engine channel for the “UE4 Level Creation Tutorials”. Videos 8 through 10 describe how you can create a sliding door.

The YouTube channel that is.

Cheers mate I’ve already done that its where I learnt the first blueprint I’ve done it’s really bugging me but thanks for helping n if u can have a crack tomorrow that will be great