x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

GoogleVR for iOS devices to use cardboard

Hello:

After finding out that GoogleVR plugin did not work for iOS devices to use cardboard, I was told that they were working on it and would hopefully have it in the next version (4.13.0 Preview 1). I have now tested this on PC and Mac machines for iOS devices to use cardboard and found interesting results.

iOS (Mac machine): With 4.13.0 Preview 1, the GoogleVR Plugin does work for iOS packaging! This is great, but there are still a lot of issues with the final app. For instance, the textures seem very blurry only when the plugin is enabled and, of course, there is an issue with video on mac machines in 4.13 preview at the moment (this is said to be working on and fixed in the next preview). Does anybody have any ideas of how to achieve better quality textures in cardboard for iOS?? The default is DXT1 format. Also, another large problem with this output, the app crashes when there is about 10-20 secs of down time. Anybody find a fix for this yet?

iOS (Windows machine): With 4.13.0 Preview 1, the GoogleVR Plugin fails to package for iOS. The error that immediately arises when packaging for cardboard using GoogleVR plugin for iOS on windows machine is this: "Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabled to build Project C:/Program Files/Unreal Engine/4.13\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj. Project file not found." As stated the .csproj file is indeed not located here. Epic, maybe this can be a hotfix?

If anyone can give answers on iOS cardboard workflows and texture improvements using GoogleVr plugin, that would be great. Its very exciting to see Epic make improvements on this and its coming along and close!!!

Thanks, Brad

Product Version: UE 4.13 Preview
Tags:
more ▼

asked Aug 09 '16 at 03:05 AM in Packaging & Deployment

avatar image

Bamwd5
128 11 14 19

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question