GoogleVR for iOS devices to use cardboard
After finding out that GoogleVR plugin did not work for iOS devices to use cardboard, I was told that they were working on it and would hopefully have it in the next version (4.13.0 Preview 1). I have now tested this on PC and Mac machines for iOS devices to use cardboard and found interesting results.
iOS (Mac machine): With 4.13.0 Preview 1, the GoogleVR Plugin does work for iOS packaging! This is great, but there are still a lot of issues with the final app. For instance, the textures seem very blurry only when the plugin is enabled and, of course, there is an issue with video on mac machines in 4.13 preview at the moment (this is said to be working on and fixed in the next preview). Does anybody have any ideas of how to achieve better quality textures in cardboard for iOS?? The default is DXT1 format. Also, another large problem with this output, the app crashes when there is about 10-20 secs of down time. Anybody find a fix for this yet?
iOS (Windows machine): With 4.13.0 Preview 1, the GoogleVR Plugin fails to package for iOS. The error that immediately arises when packaging for cardboard using GoogleVR plugin for iOS on windows machine is this: "Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabled to build Project C:/Program Files/Unreal Engine/4.13\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj. Project file not found." As stated the .csproj file is indeed not located here. Epic, maybe this can be a hotfix?
If anyone can give answers on iOS cardboard workflows and texture improvements using GoogleVr plugin, that would be great. Its very exciting to see Epic make improvements on this and its coming along and close!!!
asked Aug 09 '16 at 03:05 AM in Packaging & Deployment
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