Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Confusions about Pawn instantiating in the world?

Hello,everyone, I have a question about the the Pawn instantiating in the world. I'm working on a VR project and as following the tutorials of Epic SteamVR: https://docs.unrealengine.com/latest/INT/Platforms/SteamVR/QuickStart/2/index.html I create a Pawn and a GameMode in the game and set as same as the doc. As for some reasons(interacting with the controllers), I need to place the pawn into the Editor(place the pawn in the level),and the problem shows up,I could see two pairs of vive controllers in my view. ![alt text][1]

One pair of the controller stay in the place and the other follow with the camera. And the controllers which followed with the camera couldn't interact with each other,I supposed that the controllers aren't instantiated.Cause When the trace line hit each other, it just through out the controller without any hit result.And when the trace line hit the controllers far from the my view, the trace line color is changed when it hits the controllers and controllers attachments.

So,here is what I want or the problem I want to solve. I want to place the pawn in the world with the correct GameMode setting and in my camera view,I only want to see one pair of instantiated controllers without interacting any problem.How should I do? I notice the VR Content example has the similar goal,is anyone could help me ? Thank you very much.
[1]: /storage/temp/102056-3.png

Product Version: UE 4.12
3.png (598.2 kB)
more ▼

asked Aug 09 '16 at 04:31 AM in Blueprint Scripting

avatar image

1 3 6 6

avatar image luckpolar Aug 09 '16 at 04:39 AM

Here is the picture of camera viewalt text

And here is the picture of GameMode setting alt text

3.png (598.2 kB)
2.png (27.8 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Sounds like one pawn is automatically spawning when the game starts (this is something you can change in the GameMode I think), and the other one is the one you placed in the level.

more ▼

answered Feb 06 '18 at 06:22 AM

avatar image

3.8k 18 23 20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question