Android LAN Development
I am pretty new to UE4 and especially to Blueprinting ( just migrated from Unity - C# :D ).
Just started to follow this awsome tutorial : https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ/u-fnrC3OB5E/index.html
I know that this is standard Multiplayer ( LAN+STEAM ) and not spec. for Android, but I read somewhere that the blueprints should be exactly the same except changing the DefaultEngine.ini ( adding [OnlineSubsystem] DefaultPlatformService=Null ).
I got till the 12th episode just after the connecting should already work. I tested out on one Laptop in the Editor and it worked. However when I deploy it on my phone I have a few issues:
Any ideas? Let me know what plus info you need, and I ll provide it.
asked Aug 09 '16 at 08:49 AM in Blueprint Scripting
This problem is resolved. It seems like that the problem was with the Wifi network itself!
If you are facing similar issues and you are completely stuck, try to check the router settings, Firewall etc. .
answered Aug 25 '16 at 02:46 PM
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