Hit Events not triggered for Actor with Physics enabled
I have a very simple BP actor, with only one Destructible component, nothing else. That component has "Simulate Physics" flag on, as well as the "Simulation Generate Hit Events" flag. Collision preset is set to custom, with collision enabled for query and physics. It blocks the game map terrain.
Now in the game, when this actor is being spawned, it correctly falls down to the terrain and stops there, so collision is correctly detected. However, neither the "OnComponentHit" event of the component nor the generic "Event Hit" events are being triggered when that actor touches the ground.
Any ideas what I might be missing here?
Is a feature... Both meshes need to have the flags activated in order to trigger the Hit event.
But if the problem persists try this:
Make the BP from a Static mesh placed on the map, like a cube, instead of making a simple BP actor. Maybe that could fix your problem, worked for me with the movement with keys.
answered Aug 09 '16 at 01:35 PM
Hey, im struggling with the same issue. Have you found a solution?
answered Nov 19 '16 at 05:45 PM
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