Input in multiplayer only work with the server
Im making a multiplayer football game, and i made a custom event for shoot in the ball, but it only works for the server, and i don't know why :(
asked Aug 09 '16 at 03:33 PM in Blueprint Scripting
You may need to detect whether the Client is the one doing the Shoot action, using a Has Authority switch node. If it is a Client not the Server, then your custom Shoot Event needs to be a Run On Server replicated event. If not, then you can probably just run past it directly to whatever that Run On server event was going to do anyway since you're already on the server.
answered Mar 14 '18 at 04:20 AM
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