[Closed] Draw Material to Render Target doesn't seem to work with MIDs
I've been unsuccessful in getting the render to texture workflow working with Dynamic Material Instances and am assuming this is a bug. I tried making a non-dynamic material and dynamic material version of the same Blueprint using the same render targets and materials and only the non-dynamic version appears to writing to the render targets properly.
Here's what I tested with, a rudimentary afterimage effect using two rendertargets:
Non-dynamic, references set by hand, works:
Dynamic, references set at runtime, doesn't work:
asked Aug 09 '16 at 05:22 PM in Bug Reports
The question has been closed Aug 11 '16 at 12:59 AM by SFtheWolf for the following reason:
Not a bug after all, my own error was resolved in the comments.
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