Collision detection without predefined actions
I am using SphereComponent to handle collision between my character and all other objects. This component already executes some default logic upon a collision. I don't want that. All I want from that component is to allow me to use SafeMoveUpdatedComponent. How to do that?
I tried setting all the physics stuff to 0 when a collision is detected, but that is ugly and doesn't work properly.
asked Aug 09 '16 at 05:23 PM in Using UE4
Seems like doing "SetSimulatePhysics(false)" in the constructor was the bad part. Moved to BeginPlay() and works now.
answered Aug 09 '16 at 06:12 PM
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