[Feature Request] Material editor loops
I've seen this discussed a lot but I'm surprised I couldn't find a formal request. It'd be extremely useful to have while and for loops in the form of native material editor nodes. It would eliminate the need for custom code node usage in a huge variety of effects.
Well... 4.20.2 version has been released, and UnrealEngine still does not have this functionality...Why? How to raise the importance of this serious problem?
P.S.: I need loops (for/while) functionality to implement RayMarching on signed distance function in post processing stage... At the moment we have to make plug-ins, but it's very inconvenient and you can lose compatibility because of use private functions... UE developers, save us! Add for/while loops into Material graphics editor please...
Follow this question
Once you sign in you will be able to subscribe for any updates here