VehicleMovement "is falling" always returns false

Hi,

I have the problem that the “Is Falling” note, connected to the VehicleMovement note always returns false. even when I am falling. Same with “Is flying”, “Is onGround” etc. Is there something special I have to do before this note works?

-I use the compiled version of the engine on Linux.

Thanks in advance,

siebencorgie

Hi siebencorgie,

The default vehicle is based off of the WheeledVehicle code class, which is a child of the Pawn class; and the Pawn class doesn’t contain any of the functions for falling, flying, etc. You would need to add them through code.

Those functions are contained in the Character class, which is also a child of Pawn. You could always copy those functions over if you need them.

Cheers,

TJ

Okay thank you.
Maybe it is a bug, but I get the option for the “is Falling” note in a vehicle blueprint.