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How to make a game that will be hosted on a external dedicated server?

Hi guys, I really need to understand how make a online game that will be hosted in a external dedicated server (like OVH servers), and I dont know if this guide https://www.unrealengine.com/blog/blueprint-networking-tutorials is talking about that online type game like gtaV where all the world can join(so not lan conecction), or that guide is talking about a lan connection.

And it is possible using blueprints?

Sorry for my bad english guys, I hope you can understand!

Thank you. ;)

Product Version: UE 4.12
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asked Aug 09 '16 at 08:49 PM in Using UE4

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Daxo_32
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avatar image saeedc Aug 10 '16 at 12:21 PM

change the title of your question otherwise you won't get any answer even comment :)

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Hey Daxo_32,

Here is how to setup a dedicated server:

https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux)

Here are two projects that use multiplayer, one in C++, one in Blueprint:

[cpp] https://docs.unrealengine.com/latest/INT/Resources/SampleGames/ShooterGame/

[Blueprint] https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/

Here is the networking documentation for the engine:

https://docs.unrealengine.com/latest/INT/Gameplay/Networking/

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answered Aug 17 '16 at 09:15 PM

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ImVawx ♦♦ STAFF
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