How to make a game that will be hosted on a external dedicated server?
Hi guys, I really need to understand how make a online game that will be hosted in a external dedicated server (like OVH servers), and I dont know if this guide https://www.unrealengine.com/blog/blueprint-networking-tutorials is talking about that online type game like gtaV where all the world can join(so not lan conecction), or that guide is talking about a lan connection.
And it is possible using blueprints?
Sorry for my bad english guys, I hope you can understand!
Thank you. ;)
Here is how to setup a dedicated server:
Here are two projects that use multiplayer, one in C++, one in Blueprint:
Here is the networking documentation for the engine:
answered Aug 17 '16 at 09:15 PM
ImVawx ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here