How to make a game that will be hosted on a external dedicated server?

Hi guys,
I really need to understand how make a online game that will be hosted in a external dedicated server (like OVH servers), and I dont know if this guide Blueprint Networking Tutorials - Unreal Engine is talking about that online type game like gtaV where all the world can join(so not lan conecction), or that guide is talking about a lan connection.

And it is possible using blueprints?

Sorry for my bad english guys, I hope you can understand!

Thank you. :wink:

change the title of your question otherwise you won’t get any answer even comment :slight_smile:

Hey Daxo_32,

Here is how to setup a dedicated server:

[)][1]

Here are two projects that use multiplayer, one in C++, one in Blueprint:

[cpp]
[Sample Game Projects for Unreal Engine | Unreal Engine 5.1 Documentation][2]

[Blueprint]
[Engine Feature Examples for Unreal Engine | Unreal Engine 5.1 Documentation][3]

Here is the networking documentation for the engine:

[Networking and Multiplayer in Unreal Engine | Unreal Engine 5.1 Documentation][4]

[1]: )
[2]: Sample Game Projects for Unreal Engine | Unreal Engine 5.1 Documentation
[3]: Engine Feature Examples for Unreal Engine | Unreal Engine 5.1 Documentation
[4]: Networking and Multiplayer in Unreal Engine | Unreal Engine 5.1 Documentation