Why do some stuff not work?

Why does this not work?
I am trying to make it simple by having one level for my main menu and having anotherl level for my game,
and having a player for the menu and when my game level starts I am settings the default player to on that I want but am I doing wrong?

If I remove the open level funciton the remove from parent works and the way around, don’t mind the print string!

Hey Lathost-

I believe the screenshot is from a widget blueprint, correct? When I add this setup to a widget and then click the button it takes me to the other level as expected. Can you provide more detail on what exactly isn’t working for you?

maybe it’s because I’m playing around with changing the player when I’m starting the game? because when I run this it prints hello but nothing more.
I shall test to remove the change default pawn and see if that is the problem.
Thanks for answering btw!

Hey Lathost-

Were you able to obtain any additional information about this issue? If you were able to reproduce the problem, please provide the steps used to help our investigation.

Hey Lathost-

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.