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Character's shoulder not rotating when blending a punch animation

I've been using this video series to help me with allowing my character to punch. I created a punch montage and have a state machine for general motion and used layered blend per bone to put them together. However, when the character punches, his shoulder isn't rotating. Instead, it looks like his arm just snaps in half as he moves his fist forward. I have tried choosing a bunch of different bones as the branch, varying the blend weight, checking and unchecking Mesh Space Rotation Blend, and messing with the Curve Blend Options, but none of that seemed to change anything at all. Can anyone tell me what I'm doing wrong? alt text

Here's some shot of what the punch animation is supposed to look like (yes, it's deliberately silly): alt textalt text

Here's what it ends up looking like (ouch):
alt textalt text

Any help would be greatly appreciated, thank you!

Product Version: UE 4.12
animgraph.png (314.2 kB)
punch.1.png (40.7 kB)
punch.2.png (40.6 kB)
punch.3.png (21.4 kB)
punch.4.png (21.1 kB)
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asked Aug 10 '16 at 02:49 PM in Blueprint Scripting

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avatar image saeedc Aug 10 '16 at 08:49 PM

I am not sure but open his skeleton check the advanced option and see if his shoulder bone is set to animation alt text

avatar image saeedc Aug 10 '16 at 08:50 PM

try animation scaled and animation relative too :)

avatar image Hman2005 Aug 10 '16 at 10:12 PM

I did, no effect. Thank you though

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