Uknown error when I packing my project

Hei guys,

When I try to pack my project, the log console return me a error:

LogSavePackage: Save=73.84ms
LogSavePackage: Moving '../../../../../../Users//Documents/Unreal Projects/sediaARotelle/Saved/UEDPCmainMenu362DA8DF4FB79DED22352F9FF02A1034.tmp' to '../../../../../../Users//Documents/Unreal Projects/sediaARotelle/Saved/Autosaves/Game/Maps/UEDPCmainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users//Documents/Unreal Projects/sediaARotelle/Saved/Autosaves/Game/Maps/UEDPCmainMenu.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Documents/Unreal Projects/sediaARotelle/sediaARotelle.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Documents/Unreal Projects/
MainFrameActions: Packaging (Windows (64-bit)): sediaARotelle/sediaARotelle.uproject -cook -stage -archive -archivedirectory=C:/Users//Desktop/Deploy folder -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\\Documents\Unreal Projects\sediaARotelle\sediaARotelle.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe sediaARotelle Win64 Shipping -Project="C:\Users\\Documents\Unreal Projects\sediaARotelle\sediaARotelle.uproject"  "C:\Users\\Documents\Unreal
MainFrameActions: Packaging (Windows (64-bit)):  Projects\sediaARotelle\sediaARotelle.uproject"  -remoteini="C:\Users\\Documents\Unreal Projects\sediaARotelle" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,3351873s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe sediaARotelle Win64 Shipping -Project="C:\Users\\Documents\Unreal Projects\sediaARotelle\sediaARotelle.uproject"  "C:\Users\\Documents\Unreal Projects\sediaARotelle\sediaARotelle.uproject"  -remote
ini="C:\Users\\Documents\Unreal Projects\sediaARotelle" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for sediaARotelle (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,5718885s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe sediaARotelle Win64 Shipping -Project="C:\Users\
MainFrameActions: Packaging (Windows (64-bit)): \Documents\Unreal Projects\sediaARotelle\sediaARotelle.uproject"  "C:\Users\\Documents\Unreal Projects\sediaARotelle\sediaARotelle.uproject"  -remoteini="C:\Users\\Documents\Unreal Projects\sediaARotelle" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.10
-18.58.00.txt' 
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
 Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)):    in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    in BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    in AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

I have installed debugging simbols but dont resolve…

Please help me :c

Thanks and sorry for my bad english.

Hello,

Here is the error I’m seeing: UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.

You’ll need to have SDK 8.1 installed in order to package your game.

If you experience another packaging failure after installing the SDK, please provide the new output log so I can take a look at the new error messages.

Have a great day

But I have windows 10

Try installing the Windows 10 SDK and seeing if that resolves the error: Windows SDK - Windows app development

It could be that the log is printing out the wrong error, and if that’s the case I’ll write up a bug report for that.

Also, UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.

You’ll need to ensure that you have Visual Studio 2015 installed and that you have enabled the Common Tools for Visual C++ option on the installer.

Let me know if that resolves it.

I have installed the visual studio 2015 comunity,
and the link for sdk dont work

I have tested the link and it seems to be working on my end. I’d recommend performing a google search for Windows 10 SDK and downloading it from there instead if you are unable to access the link.

If you have Visual Studio 2015 installed, ensure that you have installed the Common tools for Visual C++ as well. See the link below for how to do this: