Howdy there!
I was wondering if someone could explain or point me to documentation on how to setup the Physics Driven Animations feature that is in the 4.13 Preview release?
I keep being told that all I have to do is include the physics animation component in whatever character blueprint I would like this to work with (in this case just the default UE4 mannequin) but that doesn’t seem to be the only thing I have to do since it doesn’t work after adding that component. I also tried looking under the physics asset for the character and noticed a new addition called a Physics Animation Library which I thought would help this issue but I can’t seem to figure out how to even make this new library type.
Any help would be appreciated.