Hey everyone,
When I’m trying to get a blackboard object for a character with theses lines
UBlackboardComponent* blackboard = UAIBlueprintHelperLibrary::GetBlackboard(GetOwner());
blackboard->SetValueAsBool("IsDead", true);
I get an unresolved symble error even though I included the AIBlueprintHelperLibrary
#include <BehaviorTree/BlackboardComponent.h>
#include <Blueprint/AIBlueprintHelperLibrary.h>
I’m at a loss and I really hope someone can help me. Is there an include that is missing or am I including the wrong files. I really don’t know anymore and my research hasn’t helped me one bit.