Delay before adding widgets after level change
I have a main menu widget, that must be activated after a map change to the 'Menu map' like so:
The 'State Transition' Macro essentially collapses all unused widgets. After this Macro, it will then check for all required main menu widgets, if they are invalid, create a new one and add to the view port.
I am baffled about two things,
asked Aug 10 '16 at 08:25 PM in Blueprint Scripting
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