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Cant package game always fails....help!

I have spent the last two days trying to build a 32bit dev and development and or shipping version of my game but the build always fails.....I've been working on this project for 5 months so now I'm really stuck here. I'm working with 4.9.2. I have tried creating a new empty project, migrating and packaging there but still no luck. Whats funny is that I've cleaned up some previous errors and now says Success-0 errors

If there are no errors it should package right???

I'm really curios about this below:

Can't find file '/Game/SpherLightMap' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.08.10-16.09.19:800][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.08.10-16.09.19:801][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.08.10-16.09.19:801][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.08.10-16.09.19:802][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.08.10-16.09.34:430][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Maps/Farm1 -> C:/Users/orfhlaith/Documents/Unreal

Thanks in advance

Here is my error log link text

Product Version: UE 4.9
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asked Aug 10 '16 at 08:38 PM in Packaging & Deployment

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dgyeah
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avatar image dgyeah Aug 10 '16 at 08:48 PM

Apologies please disregard my previous error log attachment. This is the correct one here link text

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Hello dgyeah,

This is the main error that catches my attention:

ERROR: Exception in Win.Automation: Found invalid data while decoding.

I saw this recently and the issue turned out to be the custom thumbnail that the user was setting for their project in their Project Settings. Can you check this to see if that may be the problem?

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answered Aug 11 '16 at 06:42 PM

avatar image dgyeah Aug 17 '16 at 01:55 PM

Yes @MatthewClark that was it....the packaging problem was being caused by project file and the ico file. I removed the project thumbnail and created a new .ico In Gimp2 256x256 32bpp 8bit alpha, no pallet and the project now packages fine.

Its crazy how this little detail can prevent packaging a game. I thought the whole project was doomed but you and the answer hub have saved the day....many thanks

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