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Is it best practice to upgrade Android using CodeWorks for Android 1R4 vs Android sdk manager?

I understand that CodeWorks for Android 1R4 is for installation but should it also be used for updates in place of the Android Sdk Manager?

I haven't read anywhere to use it for updates, but I noticed that when I execute the program, it lists the components that need action and those that do not. Previously, I was using the android manager but now I have feeling that the Nvidia CodeWorks for Android Component Manager would be best for updates? Is this best practice for updates?

Product Version: UE 4.12
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asked Aug 10 '16 at 11:29 PM in Installation & Setup

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I would advise using NVIDIA CodeWorks for Android Component Manager: CodeWorks for Android 1R4u2. You can locate CodeWorks here:

  • Binary - EngineInstallLocation\Unreal Engine[EngineVersion]\Engine\Extras\Android

  • GitHub - EngineSyncLocation\UE4\Engine\Extras\Android


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answered Aug 15 '16 at 06:38 PM

avatar image Haskellf Aug 16 '16 at 01:09 AM

Thanks, I'll use it for my updates. Good to know!

avatar image Samantha Sutton ♦♦ STAFF Aug 16 '16 at 09:11 PM

You're welcome, let me know if you have any further questions. :)

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I was told to use 1r1 aND always install from codeworks

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answered Aug 10 '16 at 11:36 PM

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Spectral Ink
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avatar image Haskellf Aug 11 '16 at 12:19 AM

The ue4 android startup page says to use 1R4. https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html I think 1R1 is dated back to ue4.2. I understand it's for install, but looking to find out if I should also use for updates?

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