Having issues setting up local multiplayer
I'm making a PvP game where each player controls two sprites. I managed to get the one controller for two sprites hooked up but I can't seem to get Unreal to recognize Player 2. I call the creation of two players in the Game Mode as well as Player 2's Controller, which is set up just like Player 1's and contains all of the spawn information etc.
I think maybe the use of a second controller within the first controller might be throwing things off but I am unsure. Also If that is the case then I don't know how to make it work anymore.
Please let me know what you all think.
Default Controller for Player 1:
Controller for Player 2:
I have heard that the Player Controllers and Pawns have a 1 to 1 input mapping, they only Possess one Pawn at a time. If you want to controll more than one pawn, you will have to do it outside of Possession, directly adding movement to a non-possessed Pawn for the second one (might as well do the first one the same way, I suppose.
answered Feb 10 '18 at 08:27 PM
answered Feb 10 '18 at 08:35 PM
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